Controls: 

Movement: WASD or arrow keys

Jump: period (  .  ) or z

Shoot: slash (  /  ) or x

Toggle invincibility: 1

Activate custom level: 4


Personal Contributions: 

This was a project done with a partner, so the work was divided between us. Most of my time spent on the project was handling all of the enemy AI, as well as doing the level design and level building of the custom level. Building the enemy AI took up almost all of my time spent working on it over the course of the 3 weeks, with the rest of my time spent either debugging or coming up with the idea for the custom level and hand drawing/physically building the various stages of the custom level in engine. Once my partner created the components I needed in those custom levels, I'd tweak the enemy AI as needed, test out the level, and then debug them when they didn't work as intended, rinse, and repeat until I was satisfied.

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